Film Industry


Whats wrong with the british film industry? 

It seems to me that people are unable to think of films to make or stories to write for the big screen, Everything seems to be a remake of a Classic, pretty much for the music industry too. Are the younger generation unable to come up with their own ideas?
Also many films nowadays seem to represent strong stereotypes on the younger generation which not only discriminates us but can  have a bad influence on kids as films are very graphic and show what younger generations can be influenced into such as sex, drugs, and the harsh reality of murder and life on the streets. Yet again emphasising the lack of film making and ideas as they have resulted in using real world problems as films instead of the good old imagination, for films such as avatar and recently made million pound blockbusters.
The UK Film Council was set up in 2000 with a brief to "create a self-sustaining UK film industry". Over the past decade, it has ploughed £160m of Lottery money into more than 900 productions (some good, some awful). It has also funded the British Film Institute and Skillset, which furnishes the industry with a steady supply of trained technicians. Veteran producer David Puttnam has hailed it as the strategic glue that binds a disparate sprawl of auteurs, craftspeople, circus barkers and market traders and its abolition sparked fierce criticism, both here (where 50 big-name actors signed a letter of protest) and in the US (where Clint Eastwood and Steven Spielberg waded into the fray).




Now here's some good news for movie-goers: Sony has informed theatrical exhibitors that it will no longer pay for 3D glasses, and will now expect the cinemas to pay the $0.50/customer for the specs, presumably passing this on to cash-strapped customers who are already paying a $3-4 premium to see movies in 3D.
Why is this good news? Because I hate 3D movies. They're dark. They give me a headache. I can't converge them properly (I have astigmatisms that make 3D difficult to see). I can't take my kid to 3D movies because she won't wear the glasses. The glasses hurt when worn over my prescription glasses. And the 3D effect generally add nothing (and often subtract something) from the movie.
So now that cinemas are being asked to shoulder more costs (over and above the big fees they've already paid to retrofit for 3D exhibition), maybe they'll stop booking 3D prints and give us back glorious 2D.
The price tag for 3D glasses is no laughing matter — studios can spend $5 million to $10 million worldwide for a tentpole, but most of the cost is incurred in the North American marketplace (studios pay after the fact, based on how many glasses were actually used). Sony has two high-profile 3D tentpoles headed to theaters next summer — Men in Black III and The Amazing Spider-Man.
Glasses for smaller films can cost $1.5 million to $2 million. Translated, 3D glasses account for about 50 cents of a theater ticket.
Sony, along with other studios, is in favor of moving toward an ownership model, requiring moviegoers to buy their 3D glasses at the theater (the studios argue that it could be a new revenue stream for exhibitors).


The UK's film industry is part of a constantly evolving creative media landscape.
When we talk about the film industry, we're referring to its six different component parts: Development, Production, Facilities, Distribution, Exhibition and Export.
The nature of the industry means production companies are often set up for a specific production and then close down when production is complete.
So while our latest research shows there are around 400 'permanent' (i.e. registered) companies in the film industry, this figure varies depending on the number of productions being worked on at any one time.
Of the companies existing today, we can say approximately 43% are production, 13% are distribution and the remaining 44% are exhibition companies.
In 2006, the UK film industry contributed £4.3 billion to the UK economy, up from £3.1 billion in 2004.
The UK industry is an independent creator of feature films, a co-production partner and a provider of services to the international film industry.
In 2007, UK production activity was £747 million, making it the fourth highest production year on record. Inward investment productions including Harry Potter and the Half Blood Prince and Chronicles of Narnia: Prince Caspian and indigenous productions such as Brideshead Revisited and How To Lose Friends and Alienate People were just some of the productions made in the UK.
516 films were released across the UK in 2007, a 58% increase over the decade. UK films, including co-productions, accounted for 21% of releases and 29% of the market by value.
In 2007 the UK had the largest number of digital screens in Europe at 296 screens, double the number in 2006.
While it is usually the cinematic release of a film that establishes its reputation, over half the revenues of the industry in the UK come from DVD/video retail and rental.
Film theft was estimated to have reduced the legal UK film market by £404 million in 2007; illegal downloading and copying of films remains one of the major challenges for the industry.
Labour Market Intelligence Digest
Skillset's industry endorsed research programme provides authoritative Labour Market Intelligence (LMI) for the creative media industries throughout the UK.

This LMI informs how we allocate our funding and underpins the development of skills solutions as well as our strategies and Sector Profiles. The latest data available are summarised and published in a series of Sector LMI Digests

Digests for 2011 are currently being produced. The LMI Digest for Film 2011 will be published here soon.





Pictures that display a sarcastic take on important parts in movies portray how movies can be miseterpreted and reviews can logically make a movie sound un realistic and stupid.



RankTitleYearFilm costs in millions (est.)
1Pirates of the Caribbean: At World's End2007$300m
2Tangled2010$260m
3Spider-Man 32007$258m
4Harry Potter and the Half-Blood Prince2009$250m
5Avatar2009$237m

Due to the secretive nature of Hollywood accounting it is not clear which film is the most expensive film ever made. Spider-Man 3 officially holds the record with an acknowledged cost of $258 million, while Pirates of the Caribbean: Dead Man's Chest and its sequel Pirates of the Caribbean: At World's End were produced together on a combined budget of $450 million, making them the most expensive production. Although the Pirates of the Caribbean sequels shared many costs it is estimated that around $300 million was spent on producing At World's End. More recently there have been reports that Avatar is the most expensive film ever made with speculation that it cost $280 millionin inflation also naturally contributes to increasing sizes, which often sees Cleopatra cited as the most expensive film of all time. Costing $44 million in 1963, its cost adjusted for inflation is over $300 million.
This list contains only the films that are already released to the general public, and no films that are still in production, post-production or just announced films, for the reason that these costs can still change in the production process. Listed below is the negative cost: the costs of the actual filming, and not including promotional costs (i.e. advertisements, commercials, posters, etc.). The charts are ordered by official budget amounts where they are known. Most studios, however, will not give a statement on the actual production costs, so only estimates by professional researchers and movie industry writers are available. Where budget estimates conflict the productions are charted by lower-bound estimates.